That doesn't make any sense to me... For one, people here already post tons of meme images in hot threads anyway. 90% of the posts in those threads are simple "Have my babies!" type of posts. I don't see how that's any different than "Top Row" at ZBC. If anything, it's worse once you get a page full of childish meme pics.…
Hey guys, thanks for all the feedback! BlvdNights: I agree with you definately, I'll be working on a larger environment over the next few weeks. And I'll also try to get a few sets of concurrent assets together as well. PatrickL: Im currently working on a smaller project that isnt paid, but Im getting a lot of work done,…
No, flash does not a better website make. Check out these good looking sites: http://www.polygoo.com/ http://www.brameulaers.com/ http://www.matroskinworks.com/ Super simple and straight to the point. It's all you need. Anyway, presentation is not really important right now. Your work is. (though, one hint: use printscreen…
So this is what my entry ended up being: [ame] https://www.youtube.com/watch?v=75tjsP_Lh2E[/ame] It was a fun project. :) There was a lot more I planned on doing but I wasn't able to get it all in unfortunately.
I'm far from an authority on the topic, but it seems reasonable to me. I'll cite ArenaNet's character art tests which budget 7500 tris with 1024 normal, diffuse, specular, and alpha.
Alright so here is the low poly(7535 tris) and the highpoly with all the gear. I still need to add stitching to the boots, belt, and ammo packs in Zbrush,but besides that I'm getting ready to unwrap. Let me know if I can optimize the low at all or add anything to the high that might look cool.
DX11 mode is on but its not the latest version.Later I'll try it with the latest UDK, I just need to download it. I also made an IBL mat a few weeks ago and mine can work with "pre-made" cubemaps ( you import the sharp and the pre-blurred cubemaps) and it can use real time cubemap actors with real time blur that is similar…