Great concept :) I like the color palette, its a bit similar to my Ekko ^^ except for the brown/orange color of the big cat. I'll look forward for more of this character :smiley:
ive played all the hitman games except for the first.. they've were awesome! (i think i played through silent assassin about 3 or 4 times). cant wait for this!
They say nearly as much in the promotional video (except the "not putting in much effort" part, of course). The value proposition is in time saved, not in better results than you could get on your own.
I am watching you guys ;) I like the idea, guess similar to spline > extrude or inset in editPoly/faces. except it works on edges like shift + edges selection drag.
Well if you're making it the exact same length, nothing really, except perhaps his idle rare animation when he's spinning the nunchucks, there it might clip with the hands he's holding it with.
Blender is indeed quite weird out of the box. It's like Zbrush in that regard, except Zbrush is actually head and shoulders above the competition in most areas whereas Blender is merely just as good.
I don't usually get to show off work from ongoing projects, but Pantropy is an exception. Here's a mech a I made for it. Obligatory artstation link: https://www.artstation.com/artwork/lqAn5
Yea, I've played pretty much every single CoD game online (except the new modern warfare stuff and black ops) and to me it always seemed quake with regular guns ;)
These are the reference images I used: For the whole model except the upper case: http://www.flickr.com/photos/chacobo_flickr/133571037/ The upper case that is next to the model: http://www.vialimite.com/img/big/boca.jpg
Also I would recommend making the shield a single mesh it will save you a few tris and bake better. EDIT: except the smaller pieces you should keep those separate.