Not exactly sure I understand what you want to achieve. But from what I understand you want the resulting color to be "blown out", i.e. go brighter than the diffuse-texture color right? Sounds like default behavior to me. I mean, the equation is diffuse light * diffuse texture. So by having a light source which is above…
Thanks for all the feedback guys. fabio brasilien - Thanks for the tip dude, found some great info in the thread. Rurouni Strife - Checked out your thread, piece turned out great, will you make any final adjustments anytime soon? Szark - Thanks heaps, looks like it's a sewer system and not a sci fi scene :) . Shoy333 - I'm…
I can't say moddb is the best choice for portfolio hosting, but if you can make it work for you go for it. First, you have 70 images. They are a mish-mash of unfinished, low and high detail meshes. Most appear to be using random shaders, dark and rotated 45 degrees. Presentation is key in a portfolio. "You're only as good…
Hi Sarah, I agree with the others about the focus on the portfolio, so I'll stick with my own experience trying to navigate your site and some things to address or look out for. First, your home page. It says portfolio but doesn't allow me to click on an image to see more of your work. Portfolio kind of looks like a button…
Don't bother with a contact page. You can squeeze your contact info in at either the top or bottom of every page. (possibly both) It's better for your contact info to be immediately accessible to anyone on your site, without forcing them to click through. Keep the "shell" elements as minimalist as possible. Overblown…
cheers guys, thanks for the quick response. The desktop would still be my main workstation, but I was thinking I could use the laptop to work remotely (be it with a client or just not at home) I thought about how impractical it would be to have all the gear with me...but coffee shops and stuff here are pretty welcoming to…
I'm using Firefox and your images don't trigger a pop-up blocker and that thing is triggered if it even smells a popup within 2miles, so I think you're in good shape. It also loads pretty quick so I would be reluctant to change that. I have no clue about how you have it working so it could be a technical taboo, but from…
I've never had a problem with UV flipping in UE so I can't think of anything to help you there, but the other stuff I can throw a bit of info your way for. If you want to use multiple materials then in Max make sure to assign them to different material ID's on your mesh, then when you apply the multi/sub-object material…
As far as I know it works like this... 1. render the scene to an offscreen buffer where the pixels don't contain color or depth info, but rather UV coordinates 2. based on this render grab the appropriate small blocks from the MegaTexture on the background storage (blocks seem to be 128x128) 3. manually perform up to 4x…
What you're saying is not true. You will find that if you export an MD5mesh (with 1 smoothing group over the whole mesh in 3dsmax), and then apply a flat grey material (no normalmap or special parameters, just a diffuse/spec pass), the mesh will be perfectly smooth. The difference arises if you use "unsmoothedTangents" in…