Shield design is really really boring, might wanna add some sort of pattern to make it more interesting (if its gonna be a portfolio piece rather than just training) Metal is nice. Might want to experiment with adding more colours (from reflection) particularly greens at the bottom (very very subtle) maybe even some very…
Oh, so you do know about Textools. I see, I'll think about the roof. About the cintiq vs intuos, are there any actual functional changes between them? I know the Cintiq has you drawing on the actual tablet, but is there anything a Cintiq can do an Intuos can't? I don't really want a Cintiq. Not because it's price is too…
One other question, i imagine you know a lot about shader coding and my ultimate goal is to make some cellshaded or ramp shaders for my handpainted characters and possible personal game projects. Whats a good place to learn shader programming for stingray? Even if there's nodes there's still a lot to learn, and a lot i…
Well here is a Wip shot of the black guy getting his makeup on. Ive still got alot to do but I'm getting there. Ive recorded the whole process realtime, so the next part to the tutorial will be up soon. What to expect in part 2 of this tutorial: its alllllllll about how to texture a head using mainly zbrush. Ill go over…
Hi BestiART , thank you! About the texturing process, it entirely comes from a high res sculpt https://www.artstation.com/artwork/PmXkr8 I import my high res and game res in maya. Then I export an exploded version to xnormal. Exploding your mesh allows you to avoid baking artifacts when differents parts are overlaying or…
It's looking really really good Kod. It almost makes me rant a little. How come that after all these years of transitioning between oldgen and nextgen (yeah stupid labels but you all know what I mean), not a single technical artist ever pointed out that stuff? I mean they are the ones supposed to know that kind of things,…
Thanks for the good read low odor :) Ive always been a lowpoly artist i just like the clean OCD of it all so i barely pass the 2-4k boundary with my media. It alows me focus more time on handpainting the texture (which has always been a fav' of mine) and creating a reasonable topology. I could do with alot of practice in…
[ QUOTE ] Also, they're right, learn how to use a spec map -- on the xbox360/ps3 or a modern pc a lot of purely handpainted stuff is totally obsolete. [/ QUOTE ] I think this brings up a good point. In painting metal and other surfaces for use in the current generation of games, how much does one define in the diffuse map…
Hey sorry for taking so long, here are my thoughts on your portfolio: * I like your Coconut Crab girl piece, it is a very cool and interesting concept but I agree on the anatomy of the humanoid part maybe needing little bit more of a touch up. * I would like to see the texture sheets and wires for this piece * Your Saroi…
Hey @Khulim, I think it looks cool! Still, here are a few points I think could be improved: The border of the cloth could use more detail like frays and tearing (opacity mask? cards?) Stones on top of the shack look too undefined compared to the rest. Wood boards look pretty straight and have quite sharp edges. Maybe some…