Heya, So, before continuing with this fairly big environment piece, I wanted to do a bit of practicing on a smaller asset. The asset will be used in the environment later on. I`ve found this Blizzard weapon concept: I`ve created the base mesh in 3DSMax and assigned smoothing groups. I then subdivided the mesh based on…
I recently made the switch to Modo from 3dsmax. I've a couple months in and I'm fairly happy. It helped that one of my co-workers made the transition before me so I had someone I could ask when I was stumped on workflow. The biggest reason I changed was out of frustration with autodesk and 3dsmax. Autodesk hasn't seemed…
@Uneditablepoly: Would it be fair to say that you hate tutorial sites because that's exactly what they are? Just one-shot sites that someone built by crapping out bad HTML five or ten years ago and stacking up adverts until it almost becomes unusable? That's what we're here to fix. Any more clarity you can provide would…
I think 3dsmax2008 and 2009 shipped with both versions (at least that's how our copies showed up) and rep we talked to said it wouldn't be a problem if we tried out both to decide. Then contact them and they could transfer licenses back and forth. I think the license tool even handled the jump, but I never tried it out. He…
I haven't checked out the video (I don't have the 13 min to spare sorry) but I can kind of help you with some pointers about maxscript. You can trigger another script with the "fileIn" command. You can package your scripts up in a .mzp fiile which is just a renamed zip. With a little work and research you can get a .mzp…
had extremely expensive CAD software crash on me (which is an industry with probably the most 3d experience and history/market), and so on. I am with Mop about the "wow it runs at all" and envy console developers for that. Legacy stuff is really a problem, I mean basically you can still get a max1, or even 3ds dos file to…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
i had the same problem a couple of years ago. to be honest, it was pain in the ass. i first tried to keep my workflow as close to 3dmax as possible, but in the end it's about getting used to the way maya works. and after a couple of month you see that maya is at least as powerful as max, plus it's much easier to customize…
Hi starry91. I think the only way that can happen is if you havent loaded the lp and hp into the right slots in xnormal, or if your models are not in identicle positions. Xnormal takes the surface information from the hp and arranges it using the uvs from your lp. What I do is merge my character subtools in zbrush. Check…
Make sure you deselect everything first before running "select overlapping". If you don't, I think it only checks what you have selected for overlapping polygons. Since you're using max you don't have to offset them, 3dsmax has uvW, where other editors are just U(vertical) and V(horizontal), 3dsMax has W(depth). Which…