Not too shabby all over, there are good points that are already called out from other posters. On your most recent piece, are you using your reference in Z while you sculpt or just using your 2nd monitor? The eyes are off as you noted, as is the jaw. The ears aren't correct either. For a petite asian woman she sure is…
Having used Cinema4D for over 10 year I think I can chime in here. I have had very good contacts to Maxon at some point. I used to be a beta tester as well. For years and years I have tried to tell them to do something for "Game Artist" but always got little to no reply or even worse got told that they have little interest…
So, here is my ten cents. If your end goal is to really have a shot at a Character Artist spot on the OW team, I would suggest pushing your design much further. In fact, I would even go so far as potentially creating your own unique character that would fit into the OW world. A fanart skin is one thing but if you want to…
Heyhey, I like your side, its has a nice style and is simple to navigate. Here some crits. - i would reorder the images and show all straight on the mainpage --- ref @ http://www.torfrick.com/ (so subcategories - just the 2 environments --> with their pics and the props with their pics - when you click on it. - its good to…
I think you can push the idea of destruction further. At the moment it's feeling odd that one side of the room is destroyed, while the other side is completely unscathed. Consider construction a bit more and how stone can break. At the moment it's looking as if someone has just removed a few stone bricks from the wall,…
I might be completely off with this so take it with a bit of salt, I don't know much about composition. I get the feeling that when viewed from the entrance side there are some incongruences with the scene. With a bright sky like that, I would expect the flame to seem less bright (less contrast + light interference etc). I…
Just stumbled across this thread, I figure hey I have 2 cents why not toss them in right here! What's amazing to me is how almost every post in this thread is so far off from the original intent or at least the intent I got from the original post; which I read as follows: "man I have had some weird interactions during my…
The work looks good! I especially love the Dead Space 3 lighting. I personally dislike frames as a way to navigate. You've hidden the scroll bars, so the only way I could scroll is by using my middle mouse button/wheel, but not everyone uses a middle mouse button. CSS is better for website layout. The menu takes a lot of…
I totally agree with PixelMasher, I have worked with a lot of students over the years. Most environment artist use their compositional Artistic knowledge to make their work better. Knowledge in the fundamentals like Light and Shadow, Color design and Com positional theory make it into the environments way more than 2D…
I'll throw in my 2 cents and refer to what some old Italian guy once said... "Although nature commences with reason and ends in experience it is necessary for us to do the opposite, that is to commence with experience and from this to proceed to investigate the reason." -Leonardo da Vinci And on a personal level...let me…