Tangents are vectors in object space that are usually perpendicular to the normals. Binormals (which are also sometimes called bitangents) are usually perpendicular to both the tangents and the normals. In all common tangent spaces used today, tangent vectors correspond to pointing to the right on your UV map in 2D space.…
it's a simple question but i didn't find any way to do it. Is there a way to assign a hotkey for "Go To Unmasked Mesh Center" on the new transform gizmo?
Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock. I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush. I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop. I made renders and mini-animations…