Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with…
It looks to me like like the meshes might to be flipped, or it might be a material problem? Have you tried importing it without the material? If you sample the material (using the eye dropper) in max what does the material look like? Are you using any custom shaders in max? You might want to set up a standard material and…
Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
^ +whatever number we are at now. I agree with all of this. Don't ever second guess where you are now as luck. We are all where we are by chance, luck, being in the right place at the right time, etc etc. if you want to put it like that. Everything about my career so far has been right place at the right time and making…
Night time. I like the look better at night, I think if you do the lighting right it can be really moody with a lot of "hot" intensely lit areas and some "cold" barely lit areas where Lightmass does it's thing (unless your going 100% Real Time). I think everything else is pretty good so far for where your at. I'd really…
Beyond my comment about lit vs. unlit modes, my critique and opinion is stated above and I still think there's lots of information to glean from it. Plain and simple, the light isn't moving through the space as realistically (or as dynamically) as it could, and ultimately, your image lacks some depth and atmosphere. The…
I'll see what I can do about relaying out the city to feel bigger and more like layers. Luckly my roads and buildings are all modular or unique buildings I can just shift around with no real issues. currently theres over 100 + buildings there to make it feel as it does now...though since im not baking lighting anymore I…
This is a good start. I dig the start you have with your lighting, and I like the composition of the image too. Lighting could be tweaked a little, as KartoonHead said, building lamps are of similar hue and brightness...some variation here would sell the scene a lot more. Did you start out with the default night lighting…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
Yeah I'm not quite sure what's going on with the green coat. Over his right shoulder that could be part of a cape (white paintover). The main parts of the green coat (red paintover) seems like it makes sense pretty much in the concept. The brown leather coat has buckles, and has an inner layer (green paintover). The pants…