Not bad for a couple days of dreamweaver! A few comments. 1)make 3d your index.html. (mentioned previously) 2)I would work on your layout of the images. If you could keep everything contained in the width of your header, I think that would look better, even if it means having more rows. 3)some of the images take a long…
I'm one of the few XSI users that frequent this board so feel free to PM or msn me with any questions. I tend to keep my transparency as a separate texture when working in XSI, there's ways to do it with alphas and png transparency, but I like to keep it simple. crtl+7 brings up the material manager, its a really simple…
Hey dude, looking good. I reckon once you've got a roughness pass on that, it'll look beaut. A side note, try another image hosting site that lets you post the big image here on the forums instead of making it a hotlink, please! Getting to be a pain to have to go to Photobucket and zoom manually to see what's going on. I…
I agree with the above and think with a few changes you could have something great. You have some good art in spite of an awkward site implementation. - Convert to HTML or some format that loads quickly. If you still want to use a gallery viewer check out the automated PhotoShop Galleries. PhotoShop > File > Automate > Web…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
It is kind of a post process but not in a standard sense. If we treat things that gets applied to the image after the main passes were computed, then you can call it a post process yeah. Non ray traced shadows live in a buffer (dynamic texture / render target). Visually, they look like the image was captured from the…
This method works well. From the wiki: Visual Packing Guide If you want a visual guide when creating your UVs, one easy way to see the spacing is to use a checker as the background image in your UV editor, with each checker square set to the padding width. For example to get a 4-pixel-wide checker on a 512x512 image, tile…
Not sure if this was clear, but the 2 different export methods would give you 2 different outputs. If you export the textures, you'll get a bunch of tga-s or image files in a format that you selected upon exporting. So lets say you use a classic diffuse - spec - normal material. Then you get 3 image files. Since they are…
Photogrammetry software works by calculating the position of cameras for a series of images by understanding the relationships between each image. If it can detect that a feature in one image moved over 4 more images, it can start to build that understanding. By doing this process intensively and detecting as many…
Below an example. Not mine but from a site that reviewed the tool. I have been playing with it a little bit because I need to scale a couple of images up by about 250%. The SmartScale results are sharper with kind of jagged edges instead of blurred ones that you get with standard PS scaling. If you clone the image and…