I hate cages too. And I have not noticed marmoset does it any different. But I am not sure, haven't used it much. I myself just have all vertex normals up in such case. it helps with lods too. And I keep same UV on hires model. Then I just have a material in Blender where input geometry node normals have been *0,5+0,5, for…
@Orb: Thanks man :) Your crack brush has come over to join me for this one @CybranM: Thanks! @ Geno527: Thanks, I've been working hard on it. I think I've dreamt about it once or twice, probably not a good sign o_@ So another update. I made some icicles and as usual had great fun on the high poly. Messed around with a few…
Yes, great buddy !!! Just can't wait for the next updates, and for the beta to be released :P As a reminder, here some possible valuable thoughts : - Custom mesh & UVs for higher res than 16*8k with custom UDims - HDR EnvMap generation with tonemap/exposure/gamma controls : cube/spherical etc ... - Possibility to export…
Regardless of what went down or why, the IW guys don't have anyone to blame for getting into this situation. How many times have we seen studios sell their rights or giving control to a publisher, only for that publisher to later kick out the guys who made the studio worth buying in the first place? When EA started…
deckard- thx man after your post i just remembered i still got avp2 installed , launched , got some nice scrnsht's as concept avp2 is prob the best single player fps ever!! thx vig! lots of usefull tips -forgot to mention before ; it's planned for a rpg game. something like fallout or baldur's gate. got low detail…
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Hey everyone! I'm so very sorry this update is late, as I mentioned on the updated OP, I was on a trip and realized too late that I couldn't update things to start the challenge on time. However, late is better than never, so we're starting the challenge now. :) I've updated the OP with a couple new concepts, as well as a…