We, as the whole forum, vote what to work on for each month. Starting the 23rd Feb, we will start voting for March. It will be in a new thread, in this same section of the forum.
@genwu: thanks. i know the crystals are a bit strange, but i wanted a bit more interesting & easy to realize outside enviroment. @mats effect: looks good so far. I like especially your computer terminal and the red machine thing on the ceiling. the glass windows could be better. there are some cloudy blots on it. comes…
almighty_gir, there was another Destiny talk right before, but I don't remember exactly if they go into the details of the hair shader. Haven't had time to check the slides again, but you can see them here: http://advances.realtimerendering.com/destiny/siggraph2014/index.html EDIT: Just checked, they talk a bit about…
class is over and I'm happy with how it turned out. I'm still looking for suggestions if you have any. He is pretty dense at 23,930 tris. I'll start reducing it to make a game resolution piece soon. At the moment I have a friend rigging him :D
definitely go over to technical talk for sub-d edge loop flow. they have some really great knowledge to share. http://www.polycount.com/forum/showthread.php?t=56014&page=233
Here is a Spec Gloss shader to use with Painter. Install it by putting it in your Documents/Substance Painter/shelf/shaders/ folder. http://www.polycount.com/forum/showpost.php?p=2303089&postcount=898
model Chocolate orange cake and ice cream! My entry for the handpainted #FoodChallenge by Sketchfab and Jasmin Habezai-Fekri. Modelled in Maya, textured in 3D Coat. 2366 tris, 1024x1024 diffuse. > View on my Artstation <
Alright. I finished it up and put it on steam. That was a beast and a half. http://steamcommunity.com/id/Grumpntug/myworkshopfiles/?appid=231430 Thanks to everyone for the kind words and the help along the way. Good look to all of you and I hope to see some awesome stuff make it in game :)
Like I said in my email, I'm counting the days until the 23rd. Seeing the progress you're making towards getting creations into Unity is really exciting stuff! I'm getting married in 2 weeks, but its safe to say my honeymoon will be spent dreaming up the magic I'm gonna create with DM when I get back home!