I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
I think this is not just about pressure levels, but also about the shape of your pressure curve (easily user-editable in the Intuos Pro /Cintiq driver panel, and requiring the use of a third-party tool for the Graphire/Bamboo/Intuos"cheap" line). http://blackink.cz/tablet-pressure-curve-tool/ The startup pressure threshold…
Some healthy material studies at some unhealthy hours. lol I wanna try and push for the moisture and dense look without it being too much, right now it is too much but man it's really hard to control without it looking weird, I want PBR! :( I did a pass on all textures, brought them up to a 186 ~ 200 mean, chromes are…
wow, I wouldn`t call It "boring crap" )) It`s good environment, and It does support characters, yes. It tells It`s story. About things I like about this concept: I see simple geometry - It will take less time for dull process wich is making content(Well It`s cool, but It probably won`t push my skills any further). And…
The best way i know of is to add more terrain in photoshop. If your heightmap is 2048 then make another heightmap that is 4096 and blend the 2 in photoshop with a layer mask. Try and make the borders for the "background" heightmap roughly the same height as the edges of your "gameplay" heightmap. That way when you paint…
Well, I have to finish this dude fast and I think I am closer to a Vray render than a Marmoset render. Can't say Maya treated me nice early on although we're getting over it (but I can't wait to get back to Max). I don't see myself painting the transparency of 140 pieces. I have had enough of hair for a while even though…
Well, I have been using Maya LT for a while now... For me, Ill be switching to steam version for sure. I already love what LT did for me in 2104 (assets for 2 games and starting my own venture now) and cant wait to use all the new things 2015 offers. To me, all I need is a solid modeler and though I am a max guy at heart I…
Hi guys thank your for the response and critique. To answer some of your questions and comments... We will be releasing on steam, with a hopefully successful greenlight campaign. We will make that more clear on the kickstarter page. As well as Puzzle interaction which the player will use levers switches and Holo…
yea unless you are getting this like directly filling the camera like literally 90-100% screen space you dont need the little feet or any detail on the bottom really.If its for a puzzle where you click to dial and the camera is right up on it I would go way higher poly (3-5K), right now its kinda in the middle zone. most…
I agree with what's been said. Most of that stuff already exists or would be easy enough to script. Here's a very basic texel-density script I've written that someone might want to improve upon. Next step for me is to add a query for the existing texture size, but I suck at scripting so it's progressing very slowly :p…