Mmh. I'm not sure what you are referring to. We can still paint in bitmaps in the 2D view in Designer 2019. It's never been a very impressive feature, but it's still there. Create a bitmap node -> From New Resource ... and then select the paint brush icon on the left side of the 2D view.
All three views don't display the color + alphas in real time. I have a Geforce GTX 580 so I would assume it should show up fine. I've attached an image of all three render views along with the network and a quick Maya software render.
In Mari you can paint or project paint textures in udim view as well as in full object perspective, ortho, or split (half uv/udim view half perspective). Udims/patches are also used as quick auto selection sets to hide/unhide or mask. https://vimeo.com/148083949
Is that whole bunker uniquely unwrapped? A couple other points: - Do not render on top of white or black, ever. Use something between 33% and 66% brightness. - See-through wireframes are incomprehensible. Just take screenshots of the max wireframe view or, even better, the max edged faces view.
Thanks musashidan, that's indeed a great example. I started with a plane, added an edit poly modifier, and then added a turbosmooth on top that I could toggle to view the result, but do any of the other sub-d tools allow for easier editing of the underlying polymesh whilst viewing the smoothed results?
Thank you!For some reason the size of the image in this post is a bit small, if you right-click-> view image you will have a bigger resolution and more clear view. Well the handles aren't my strong suit but im trying to get better and better! Thank you for commenthing!
Surfaces in front should always bake as if they are in front. Your perspective view shows some bevels on the paneling, but the ortho view makes them appear totally flat as if they didn't have a bevel. If that's actually the case- that's your problem. The normal baker doesn't see any changes to bake out.
Skin artist? That's a throw back If you're asking if you need a complete front/rear/side view orthographic view sheet for a character artist to model the character then the answer is no not really unless there's something important there. Just keep in mind anything the artist can't see, they have to invent themselves.
Definitely looking really good. totally diggin the proportions and overall use of polygons, but just a side note...personally I would just scale down and decrease the width of her biceps in the front view and maybe the side view aswell, but just a bit....good stuff so far....
Love it! Very moody! The thing that kept bugging me like crazy, though, was that tarp hanging in the street. It kept obstructing my view and was actually quite distracting. It's not that it's a bad idea, but it's in the way of viewing some major focal points. I'd move it to an un-obstructive location, or take it down.