After finally managed to graduate at school, I decided to buy myself this cool program, and it to be serious it looks pretty decent. Still want to adapt the damage on the circle, and i want to place my juggernogg machine on a ground with a little gras on it, maybe behind some brick or wooden wall :) any suggestions or…
I think the wall is the part that needs the most work. The tiling is very obvious at the moment. I think your walls look to neat compared to your references. The reference has very rounded bricks, yours are very straight and aligned. Maybe creating a more random texture may fit this room better?
Amazing job guys, thanks for sharing! Kratos, can't wait to see more of your stuff dude, I'm falling in love with those bricks man, looks fucking awesome! Any updates with some char work in the future? :poly124: Overall I think is a ton of quality here, Good Job Splash!!!
Hay dude loving the updates and sorry for long reply. I think the main area of improvement are the textures that contain bricks and rocks. They could do with sculpting so you can bake the maps to play with tesselation or paralax occlusion that would really help these textures to pop. Also... throw this over to ue4 if…
Ahh I had no idea Specularity was irrelevant now. I've checked out the normal map, it seems fine - but I'll probably increase the strength to make the borders between bricks more intense. On the note of specularity, does that mean I now put highlights in my roughness/gloss? Thanks for your help :)
Thanks for that I will look at adjusting the neck. The jaw definitely needs to be thicker as well. I feel like I've hit a brick wall at the moment because I just don't know what to do next, there are loads of things that I need to do to it I just don't know what to do first.
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene? e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations) sorry if i havent explained it well…
Greetings to all, been surfing all day for answers and tuts for this, hoping to get some help on this. Cylinder was created in zbrush If I use noisemaker as 3d to wrap a brick pattern on a cylinder of course I get the stretch marks on the sides if I create a UV (uvc) I get the seam down the middle and cannot adjust the…
Another little update, the walls are done with tileables using vertex blending to get variation, same with the ground and some of the bricks. Planning to make some tweaks to some of the materials to get them closer to the ref, especially the back walls. --- Will have to make some more tweaks and then get onto some clouds…