NP Aerospace (www.npaerospace.com) has a requirement for the production of 3-4 military vehicle models, suitable for 3D printing. This is a paid requirement, with models required by ~end July. Please contact info@npaerospace.com if interested.
Np. If you still get those blotches after you repaired the lightmap uvs, you can try higher lightmap resolution, or to adjust the level scale in the lightmass section under the world properties.
Np guys! Tortillachips: It will get you into all remaining beta events I believe :) HntrLuc: Tally ho!! Dont worry about Uncle b1ll, hes gettin too old for games!!! :P
Np, FAT_CAP, glad to be of use Lovely brushwork and color palette Gauss! *saves to inspirations folder .. quickie texturing/rendering wip on mudbox headsculpt I did time ago. Not gameart, but anyways :poly114:
Np guys! A little preview of what's to come: Yes that's an elevator. If you have any feedback on the helmet I'd really appreciate it! Thread here: http://www.polycount.com/forum/showthread.php?t=133024
np, nice to have a place to put my notes. And everyone elses! mayaterror, I ran across this page while editing, might help you? http://wiki.polycount.com/Light%20Map#Light_Map_Texture_Coordinates
np, just watch out with the skin detail on that one. i'm fairly certain that the skin detail is not scanned. its skin stamps sculpted on the scan. so its not 100% authentic wrinkle and pore detail.
Np man. It's really no different than cb. They both filter from photographs. This one just takes about 40, ha, but still worth it. I can't wait for my next Yosemite visit.
Yeah np. Sometimes i like to make a few tweaks as far as edge thickness etc after i've done an initial testbake, it can help to get a clearer picture of how its going to work out.