I think the easiest way would be to create them in 3ds max,or whatever modeling program are you using.I would probably start with a spline,in that way you have more freedom.
that highpoly could use alot more detail, right now the shapes all seem very bland and basic, primitives with chanfers etc, highpoly is supposed to give you freedom use it
Got the rest of the retopo done, gonna give whatever the cool kids are calling "2.8" a try. Who knows? Perhaps I'll kick my autodesk habit in favor of the freedom of... freeware.
Moved to 4.16 for volymetric lighting. Took some artistic freedoms with the other character. Still need to be better with hand painting, I am so used to making everything with Substance Designer.
So I finished her up! So I can finally start doing some sketches again. Yay freedom! The WIP Thread. And the Artstation for more Highres images and breakdowns.
@Thomas Doig - Because this challenge is a noob challenge I believe you have freedom to choose your polycount or texture size...I'm not sure :)) HighPoly is done...Next step, Lowpoly
Oh totally. I agree with that. I just feel this environment to be stylised so some artistic freedom is alright in regards to place/time and general atmosphere. Sorry for going offtopic though.
Hi, is there any artist interested in modelling/drawing for an already working FPS game? I'm looking for clean sci-fi design. Beside a fair share and credits, you'd have a lot of creative freedom. thx
In my humble opinion ALL item creators should have the freedom and creative license to create anything they can or want. Fans should have the freedom to decide on what they feel should be included by voting. And Valve should have the freedom to choose from any submission they feel they want in their game. I feel that in…
There's obvious thing, such as the bigger the studio, the less freedom. Of course there's exceptions, but generally in smaller studios you hold more power and weight and can convince people your ideas could help the final product. And you are given more creative freedom. Its up to to the art director to hand out jobs and…