I Actually tried this too and indeed it fails to find models and textures. I have Galaxy Note with a custom ICS rom. I put the folder both in the internal SD and the external one, no luck. It could help to be able to set up the lookup path inside the options tab.
Surfa, no, the ETQW implementation is quite different to what we are using now, as is the id Tech 5 implementation. The ETQW method only worked in a 2d plane for getting lookups from the texture atlas. The Brink and Rage implementations use a small screen-space buffer for looking stuff up.
Welcome. And thanks for the complement. :) Sorry its not a "here's how to do it" solution. If we COULD utilize a for loop we'd have so many nice effects possible. (of course we'd have lots of crashy shaders along the way too.. loop constructs can be problematic) Also from the looks of things I'd go with DrAlex's method. It…
UDK already Gamma Corrects, so colored specular will look really bad on materials which aren't conductive by nature, like kinky rubbers. As for the gradient...I think at this point, a 1D texture lookup for Gradient/Ramp map a la Toon shader style, but with more 'humanized' colors would be the quickest solution. Look up TF2…
I just started playing myself. I too avoided it, and all other mmorpg's like the pleague, but one day my brother came over and talked me into letting him download a game called Kal Online (free). He played it and got me to play it...it was cool cuz I built him a computer and we could both play. Well while in a guild I…
I think there's an argument to be made for linear lookup with gloss rather than a curve - I believe that's also what CryEngine does. Having a steep gloss curve at the top of your histogram can be a *nightmare* if you have a lot of glossy materials let me tell you, it's compression artifact hell.
It's a DX injector, meaning it puts up it's own variables in the shader parameters and the color correction is done through a 1D texture lookup (he site even shows how you can create one). The only issue is, they lag systems like hell if you don't have extra juice to spare.
looks nice , but the colors feel not right, its very warm light and the background hdri dosnt have it. in northern / cold areas the sunlight is a lot colder try out the "color lookup (CS6 and up) > crisp winter look" in photoshop, feels a lot more natural color grading is always allowed ; )
dfx: Overkill set for brood! I love it! Konras: Yep, magic most of it. Need to learn lookup about that more. Thanks for sharing. I worked more on the face and horns and I feel that I reached a point where I can move on. Please feedback any comments regarding the sculpt.
not totally sure what you mean when you say "declare". i think making a cubemap lookup function manually is a lost cause. it would be wiser to look into something like dual paraboloid reflection maps. the difference between a normalmap and a color map is simply the range. colors go from 0 to 1, normals go from -1 to 1. so…