Started looking for initial references for all the elements in the scene and created a list of everything I needed to make for this scene. Elements needed for the scene: 1. Trees 2. Rocks 3. Stone face 4. Stone steps 5. Stone slabs 5. Plants 6. Grass 7. Flowers 8. Vines I'll most probably be adding more elements to this…
Hi! Could you attach this part? You write that only increasing the resolution has helped, so to me that would indicate you're limited by resolution here. I think UVs of those rounded elements not being aligned with the pixel grid will be always be a weak-spot. Options I see at this moment: Make UVs straight strips. And/ or…
Okay I found the properties here http://www.cgplusplus.com/online-reference/vray-properties/ And have created this...manager = maxOps.GetCurRenderElementMgr()for I = 1 to selection.count do(selection[i].gbufferchannel = ielement = MultiMatteElement()element.elementName = ("MMRE_00") -- I'll want this to start at 00 and…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
@Houuuuurr there are some issues with the proportions of the various elements of your crate. Go back to the ref image and compare the different elements to one another and you'll notice the issues I'm sure. @BillyJackman you're on a good start, what jumps at me is that your round decoration elements near the top surface…
I'm sorry if this isn't the right place, but I thought this is worth sharing. I know most you are not interested in pre-rendered work, but these animations are just super rad. There's loads to learn in the videos below. [vv]35145361[/vv] [vv]33174546[/vv]
Check UVs for overlaps, and make sure they’re not flipped/facing backwards? Since you are reusing uv space for repeated elements, it might help to offset all the overlaps 1 unit in UV space, leaving just one element inside the 0-1 space.
Looking good. I like the darker look of the wood in the scene renders. If you're still tweaking the textures here are a few things you might try out: The posted diffuse has all of the wood elements at pretty much the same hue and value. You might try varying between elmentes to get more contrast in the piece. Say lighter…
Currently building a corridor within a research outpost on an icy planet. The outpost was established to harvest valuable gas. Mainly focusing on the design and functionality of the corridor for now. The outside etc will be built much later once I'm happy with the design. Some progress of the blockout: Panel I'm working…