I´ve spent several months working on this so I will say that this was my quarantine project instead of some 3d work. For years I´ve seen a lot of people selling and or using 4k or even 8k textures, more related to workflows that involve the final rendering in Vray, Arnold, Octane... Maybe I´m the only one who still no uses…
I have organized a small workshop for my school!!! Here are the details. sorry for the late notice, but I didnt think to post a thread about it on here. Tony Arechiga and The Art Institute of Dallas Presents DIVERGE EXPAND YOUR MIND Feb. 3rd, 2007 12pm-6pm 5th floor FREE ADMISSION!!! 12pm-1pm: Ryan Monday & Artem Volchik…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
Just spat my morning tea all over the screen when reading this: https://www.theverge.com/2023/9/28/23894266/epic-games-layoffs-fortnite-unreal-engine Epic laying off over 800.
i have a business proposition for potential 3D artists. anyone interested in making modular apartment and industrial buildings with me? And then selling those asset packs on Unity, UDK, turbosquid. im perfectionist, so quality of assets will be high. it would be collaboration, and the reason i am asking, is because all…
You're posting a lot of opinion and conjecture that goes against popular consensus. Back it up with something other than your personal ideas and experiences. What you consider 'worthy of upgrading for' and what I do are obviously two different things. Links would help, like this one. Sorry if I don't just jump on this…
Hi Guys, I'm a Freelance Illustrator and concept artist, I've done a lot of commissions like DnD, Book Cover, Character Design,.. . Pictures you see is some of the commissions I've done. This is my portfolio: https://www.artstation.com/aslothbeing https://www.deviantart.com/slothbeing My discord: slothbeing#8058…
Hi. These questions are a little hard to answer, but I try.So... First We need to about triangle count, not polygon count, because this is what really matters in this viewpoint. Actually nowadays on the modern pcs, this count doesnt really matter because these pcs are really strong and can handle multi-millions of…
Hey guys, I'm trying to import a character into Unity that I rigged and animated and am exporting as an fbx. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldn't be. On the left is the original file and the right is the fbx, showing…