Just a thought here- does anyone have control over the first post here (can they add new tutorial links)? Or can we have a thread dedicated to just dota2 tutorials that have been made? I've had a couple of questions before and I've always been directed to just look at this thread, but now it's gotten to 185 pages, doing a…
Ok, I finally worked it out. The problem was that I had the smoothing of the low res mesh set to 0 degrees. Apparently because of that the angle was too big for the normal map to handle. I had two versions of my side table, the original one and one with the sharp edges beveled. With the original one having a smoothing…
Hey, Thanks for working so hard on XoliulShader. I've been using it as an important part of my toolbox for testing normal maps and showing off models ever since my teacher revealed it to me in my course. I have a question though, I'm still using 1.5 because no matter how much I tinker, I can't get version 2 to look as good…
22.5k dps (without sharpshooter), 237% MF My group has only lost one gob in act 4 that I can recall, out of about 20-30 so far. I believe that I have the highest dps in the group, the monk and barb are significantly lower. Not sure what else I can suggest for killing them. The wizard uses blizzard, the barb uses cleave…
Living in the states is only as bad for your health as you make it. I live in the states, in a major city, and I'm just as able to bicycle to work. There are probably more gyms in my city (LA) and more closer to my house, just because of the sheer size of it. I have access to any type of food I want, and can eat as…
I'll bring a skull mesh in and check, thanks. I adjusted the scale yesterday so he's around 180cm. Checking the Witcher models from The Witcher 3, they're about the same - 180.
Perfect, could you try if this works for you when you select an object and run it (paste it in the Maxscript editor and press ctrl+E)? ePoly = $.modifiers[#Edit_Poly] -- alias, for convenience setCommandPanelTaskMode #modify -- switch to Modify panel so that we can enter subobject mode subObjectLevel = 2 -- go to edge mode…
Thanks, I am excited too! As long as you hadn't painted custom masks, the changes will auto-propagate. That said, I will have to use custom masks, so when I get to that point I will have to be sure the uv's aren't changing if I want to avoid doing them over. Yea these were all hand placed. Auto-pack algorithms are great…
Okay, I think Maya it is for now ^.^ I figure character art which is my goal will benefit from being able to work in maya effectively as well as rigging/ animation in there too. I find that I am good at moving between programs, so hopefully it won't be too much of a struggle if I ever need 3dsmax. Just a bit of beginner…
The TF2 1850 Edition thread is kind of... slow and I want to get some crits before I move on to the UVs, so I figured I'd post this here 1850s Medic. I still need to add in some accessories to break up the symmetry