You just confused scale with dimensions in Unity. The fact that Ethan's scale is set to 1, 1, 1 doesn't mean that he's 1m tall and making him have a scale of 1.8 definitely doesn't make him 1.8m tall. He would then be 1.8 * 1.6m (as you measured him in a 3D app), which makes almost 3 meters. The scale is just a multiplier…
Hi all, Having a few issues with Maya 2016 on my Mac. 2014 and 2015 worked fine once downloaded, but 2016 just wont boot up. Im using a MacBook Pro Retina 2014 model, 2.6ghz intel core i5, 8gb RAM. graphics intel Iris 1536mb. Here is the message it gives me in the command window: // Error: file:…
I FORGOT MY PASSWORD! BUT I AM BACK WITH A VENGENCE!!!111! In my Zbrush bust sculpt I decided to adapt the creature 'Black Sabbath" or "Shadow Sabbath" for copyright reasons in English speaking countries. I used stills from the anime and manga panels as my reference material and I STRUGGLED!! due to the fact this creature…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Just did these over night for CGTalks micro game art challenge. Ran short on time before I got a chance to really work on the sword. For portfolio purposes Id like to push the textures futher, so any C&C is appreciated. HeMan: 576 tris, 256*256 texture Orko: 354 tris, 128*128 texture Sword: 70 tris, 64*128 texture
that's a good point. Usually when you're making your texture, keep middle grey in mind (128, 128, 128) Anything you want to be averagely light/dark should be around that tone. Then you have a good starting point to make the bright things lighter, and the dark darker.
the seam is not a maya problem its a bug in the normal map ! and there for your responsibility to fix it ! you can fix it by going into the R chanel of your normal map take a 128 128 128 (grey) brush and paint along the seam fixed edit also why aren the belt the the shoulder pats the thign around his neck and the boots not…
if its a vertical seam like over your chest/face you can takea 128 128 128 grey brush and paint along that seam on the red color chanel of the normal map in photoshop the seam will be gone afterwards if its a horizontal seam link on a belt or somethign / i guess it doesnt hurt anyone in that case) you can you the same…
[ QUOTE ] #1 thing to watch out for is socket 754 vs 939. Dont buy 754 boards or cpus! You might find a very good deal on 754's but thats because they are the lower-grade 64's. Its like the difference between buying a Celeron and a true Pentium. Avoid 754s [/ QUOTE ] Actually the only difference between 754 and 939 is the…
The dimensions shouldn't matter, just the amount the mesh is offset. In this image the pink lines should all be the same length, because they are drawn from one part of a brick mesh, to the exact same spot on their instanced counterpart. This length should be the width of the plane you are baking the high poly down to (if…