I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…
1. Fantasy (with a couple exceptions) 2. SciFi (again, with a couple exceptions) 3. Epics 4. Anime (mainly because they almost always involve 1-3, but also because the animation usually sucks) 5. Sappy romance novels/films
Personally, I like 1 and 3. Reasons? 1 looks intentionally tinted... to match your scene. 3 Looks like the color that you would usually see in anamorphic flares in film (real or not real). 2 looks underexposed. Nice !
Thanks, that makes it a bit faster. Still would be nice to automate it completly. I just need to turn Material ID 1 to smoothing group 1, material ID 2 to smoothing group 2, M ID 3 to SG 3...
no problem, here we go 1. create a simple doc (screen 1) 2. create a vector shape (screen 2) 3. the strange result and to make a modification it takes ages and freezing (screen 3) 4. I give up
Ok ive got single axis constraints kinda working but I need some help from people who actually know what the hell they are doing The constraints seem to work if your selection is close to the world origin. When the selection is further away it gets hard to determine what axis the mouse is closest to (its the way im…