While I will agree that UDK is fantastic, and the unreal engine is really nice, there has always been tools available to create good looking and well made games before. Most of the developers prior to unity have used in-house engines, and then unity took the iphone market. You can't substitute great artists and good game…
Automation toolkit is basically impossible to download unless you have an enterprise license. This is part of Adobe's effort to eliminate any sort of automation or efficiency in game development (i guess we should be glad they're not charging 30k a year for it anymore) You can use the in editor scripting API to do quite a…
bought the hair tool addon for blender a few years ago and haven't used it for while, but its really is very nice, but is quite in depth at times. Has 2 options for short fur/hair for video games shell hair and short hair this is the shell hair. Not sure of all the options yet, but easy to use different vertex groups for…
Hey this is amazing work man, really inspiring to look at! I tried downloading the zBrush_Tools you linked, but I'm not able to get them, is there anywhere else you can upload perhaps? Would really appreciate having such great tools to work with!
btw a bit of a sidetrack here, if anyone ever used CAD software, I was quite excited when I worked with NX 3.0 at university. The solids are so nice to modify, added smooth edges and so on is really easy, but the best is probably the boolans paired with associative geometry. like creating a helper plane that is always…
I took a look at Maya's Grid snapping and it's very similar to 3ds Max's, and has the same limitations. HOWEVER, I notice that Maya's move tool has a discrete move option that allows you to move on objects in increments of the given value. It's not hard to make a script that does this at the object level. Sub-Objects might…
I don't offer to dumb it down, It's cool it has all those advanced feature. Let them be in advanced mode. Why it always should be a choice in between easy and conveniences for an artist and so-called "flexibility" . Why not both? Even in Houdini they started to offer actual tools, simple to use like a hammer , not just a…
I looked over most of the graphite tools and found that I already had scripts to do alot of the cool stuff, including geopoly :p I guess I could delete a lot of scripts now... why aren't some of the ribbon tools hotkeyable by default (geopoly for example!) Have to resort to macros.run "PolyTools" "GeoPoly" :/ I tried…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…