KMAC, The other guys are giving you good info, but ultimately the problem is your models are not compatible. (See screenshot) The low poly is leaning back and has larger hands and feet. There is no way to project normals from the high poly to the low poly. I'm guessing that you wanted to edit the proportions after you did…
What I meant was: If you scroll down in the editable poly modifier, right before the last tab there is a tab called smooth (I think) in that tab log you'll see a "Use Nurms" with a check box. and show cage Check both on and you are good to go. If you wish to create this in lowpoly: do not subdivide or turbo smooth it.…
Booleans can be fine for doing this stuff, but I'd recommend doing your inner volume boolean early in the process when the shapes are still simple. From there, Editable Poly modifications and cleanup. Isolating your selection is a good idea when working on interiors. Either detach, or Editable Poly > Faces > select…
So I am struggling again i am following the 3rd included tut and for some reason it automatically has this angle finder looking triangle thing. how come it won't show up for me? EDIT: aaannnnddd now the view cub is gone, i reboot max and it asked me for dx9 or dx10 i chose dx10 for the hell of it and now the view cube and…
You can use XView for overlapping UV selection Views->XView->Overlapping UV's than pick Views->XView->Select Results Only problem is, that the object has to be a collapsed edit mesh/or poly object no stack or edit mesh/edit poly modifier Pretty stupid limitation, as it would be great if XView would simply place a "Mesh…
No worries! I believe the ctrl+left click duplication works when you're not in edit mode, but I never really use it so I'm not positive -- it might also be creating a second tool on the canvas either way. If you're looking to duplicate your mesh while you're editing, I would suggest the "duplicate subtool" button (under…
Making an action per texture isn't an option if you're an environment artist, way too much content to create and edit, and re edit, and edit someone else's work. You'd blow your whole schedule just setting up to do any work. As for the bigger source texture size, I've worked with a couple pipes that let you scale down by…
Is it just the one file it's messing up on you with? Try merging the object into a new scene. File>Merge, and then select your file - it will bring up a list of objects in the scene you're merging from - pick the one you need (if there are multiple objects) and click OK. You could also try converting to an edit mesh, and…
eld beat me to it, though the game can be modded already. For example, I did a quick paintover of the vanquisher's face to be a bit less cartoony (at bottom). Though my texture isn't anything particularly amazing, it was cool to get it working this easily. The texture was a PNG in the Pak.zip file; all I had to do was…
Ok I haven't got anywhere with the script with the exception that I've found that objects that are not editable poly are causing the script to break. In particular these are objects that start life as boxes, or lines with edit poly and uvunwraps in the stack. I tried using PENs great batch exporting script with the…