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Re: Multi edge loops in 3ds Max?
Reply by
Neox
·
Nov 2015
·
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Technical Talk
with the dialogue, otherwise the default setting is to add 1 loop only.
Re: [SOLVED] ShaderFX - Stingray Viewport PBS Not Rendering Correctly
Reply by
eCstatic
·
Dec 2017
·
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Technical Talk
The effect is even more apparent when using the default cubemap
Re: AWAITING CONFIRMATION: Ndo normal map preview
Reply by
aintnobody
·
May 2015
·
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Quixel Megascans
Are there no more "Make default", "Copy settings" and "Paste settings" buttons ?
2 results
Re: Thread of Awesomeness, Hilariousness, Off-topic, Youtube
Reply by
Toku
·
Sep 2015
·
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General Discussion
http://www.nasa.gov/sites/default/files/thumbnails/image/crop_p_color2_enhanced_release.png
10 results
Re: U.S. Can Force For-Profit Colleges Out of Business
Reply by
Isaiah Sherman
·
Jul 2014
·
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General Discussion
Not with private loans. If you default on a private loan, they sue you.
3 results
Re: Baking in Substance (Painter): Troubleshoot
Reply by
ymichaelx
·
Jul 2016
·
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Adobe Substance
The default naming convention in Painter for object matching is _high and _low.
Re: Maya 2012: Odd texture nonsense.
Reply by
Joopson
·
Jun 2011
·
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Technical Talk
Default. If I switch to 2.0 or High Quality, this doesn't happen.
4 results
Re: 3dsMax Vertex Weld Problem.
Reply by
Eric Chadwick
·
Oct 2013
·
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Technical Talk
Another reason why Backfaces should be turned off by default.
Re: What is this texture called and where should it be connected in my material ?
Reply by
musashidan
·
Jul 2018
·
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Technical Talk
Legacy default scanline shader in Max is called 'standard material'.
Re: Alpha issue 3Dsmax 2012/Unity
Reply by
tigerheart
·
Aug 2013
·
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Technical Talk
thanks for your answer. in unity it's the default transparent/diffuse shader.
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