Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…
For me, I think I know when someone's got it when they show technical proficiency combined with really good aesthetic sensibilities, where the artist has demonstrated that they're able to make choices in their work that lead to more visually pleasing images. You can tell when someone has spent time thinking about their…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
Hi everyone! I'm an aspiring game artist trying to land my first job in games- I've submitted (mostly speculative) applications to various studios but haven't managed to get any interviews, jobs for juniors also seem to be quite scarce right now haha. I talked to a recruiter at an event over the weekend and he suggested…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Thank you all I appreciate it, I pulled myself together after the blow of information that was laid on me regarding, you know. So I used the reference provided and over layed my mode on it, there is an odd rotation in the Page / Reference, I sorted it and added a medical skeleton to the reference, I have yet to make…
This feels like a deceptive argument to make. When you have something like camera controls which have three different types of movements involved (rotate, translate, and scale), then you're going to wind up with 3 different combinations. If one of those three combinations does not involve a "3-step" operation then you're…
If you're doing insects I wouldn't bother with a reversed lens + tubes, its going to be pretty slow to work like that and the working distance won't be enough. 90-105mm is a good working distance I would say. Jumping straight to the Nikkor 105mm 2.8 VR isn't a particularly good idea, that's basically the most expensive…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…