I need a 3D character artist to model and texture 10-12 characters. I do not need them rigged or animated at this stage, but this should be considered when modelling - particularly the face where at least the mouth will be animated. I have concept art for all of the models. The style must be non-realistic, cartoon/comic…
i've been 3d modeling for a while now and there are a few things (some new some old) that i still have yet to fully understand when dealing with photorealistic models. (bear with me i believe these questions largely deal with shaders, but since i know very little about shaders [beyond that you should use them] you can…
Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an action and…
I'm currently modelling lots of buildings for the background objects on race tracks for real-time rendering. But I've been struggling with buildings a little, especially getting nice glass windows. I'm trying to do the building fronts as just a flat surface with one PBR type shader/texture. So no actual interiors, just…
My advice would be to make sure you have realistic expectations, and an efficient workflow-- before introducing UDIMs at all, let alone more UDIMs. UDIMs aren't a magic fix-all patch, you still need strong fundamentals or you'll end up working wastefully, and producing assets that are unnecessarily heavy. Just my two cents!
@Alex_J Hey thanks. When I create an artwork, I focus on creating Toy-like scene and mix it with realistic shader and lighting. I try to make it look like a kid animation movie poster but I actually focus on making adults wow. Glad to hear it! and thx for the cc!
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…
Hi all, Monolith Productions (Shadow of Mordor, FEAR) is looking for a Character Lead! Details and link to apply are below, and we do offer relocation assistance for this position. The Lead Character Artist is responsible for leading a team of character artists in the creation and implementation of the highest quality…
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Hey Guys, Here is a small update, Went back in and started to Retexture some of the Old Assets, Cleaning up bad Geo, Really bad UVs and set up a pretty good High poly Bake. Also I'm Blocking out a more realistic Neon Sign to replace to old sign. The Bricks were created using the "Adobe" Substance Sampler (RIP Alchemist)…