I can't believe this whole story is not fabricated by some viral marketing genius, inb4 they post teasers and announce it's a PR company for the some new nerds vs bullies comedy. people irl can't get that stupid.
Look through the weekly substance challenge thread, I think this was created for it. IIRC folks mentioned some of their methods for generating some of the shapes, but if you are a substance novice, the other videos shown in this thread will help a great deal.
It's been known for a while now that the tangent space calculators in 3dsmax (especially) and xnormal are different. Xnormal and maya's tangent space calculators are more suited for games iirc. Max is somewhat notorious for shading errors and smoothing issues.
I am interested in how Polycounter's approach this as well. Adobe Bridge is included with Photoshop these days IIRC. It has all those things plus some excellent adobe software integration. That is what I am using.
Something like that was happening to me too. Also the wanting to Ctrl + Z IRL mistakes and getting pissed because I cant. Just step back from the comp for a day or 2 or do some asymmetrical work
The GDC posted this video showing a presentation by Arc System Works on Guilty Gear Xrd's art style for anyone that's interested. [ame=" https://www.youtube.com/watch?v=yhGjCzxJV3E"]https://www.youtube.com/watch?v=yhGjCzxJV3E[/ame]
What word do you even use to describe this. Disgusting? That's the first thing that comes to mind. Despicable? Disgustingly despicable? I just bought his book Creativity, Inc., was actually super excited to read it. Now.....
Yup, since the normals are normalized upon import (IIRC, BTW, this is all on the Wiki) the engine can derive the blue channel with just a few simple math operations(b=1-(r+g)). It saves a lot of space.
Thanks guys! welp... kaptainkernals just pm'ed me with a rebuild of my site actually using divs hahaha. If someone knows him IRL i'll send you $10 and you can buy him a pint.
The wear on the GUI is all over the place, you should think how a object would be used IRL and focus the wear in those area's and less in others. (particularly the 2 "arms" bother me the most with excessive wear)