A+ for visuals. C- for content, info, research. B overall. He gets extra points for calling it this generation instead of nex-gen. But loses points for not mentioning things like the raise of arcades and that the 2600 brought those games home, it also never got beyond the novelty phase with a lot of people. Oversaturation…
Hmm, wouldn't put it like that. Saved myself over $1000 on this processor by overclocking, and it's running faster than the top end one at the time. Even if I managed to blow this thing to pieces, which would be impressive considering I haven't upped the vcore, I'd still be able to buy a few more of the same one for less…
There's some info and a tree model download here that you might find useful, I've baked the branch and leaf textures from high poly models, feel free to pull it apart and have a proper look at it. Theres also some info for a method of adding ambient shadows to foliage via a vertex blend for doom3/quake4 that we got looking…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
I'm having trouble with a relatively simple script here, can I get some help? It toggles a selection constraint for all or hard edges only. the -q flag isn't documented for polySelectConstraint, but it works, and -sm returns an integer. But, Maya returns an error of: Error: Cannot convert data of type int[] to type int.…
Oh and wiki PDFs, you’re welcome to download whatever. We don’t have tools for this, but I’m sure you can figure it out ;) There are even other wikis out there which have copied our content wholesale, which is ok AFAIK. As long as the point is to share info and not profit off it, I think we’re ok with that. Same idea as…
Just adding some info re: US banking while in Canada like what Ryan was sharing in #28 There's an option for a US dollar account for at least one Canadian bank that I know of (TD, I think it's now like an American-Canadian bank) . And you can just do an international transfer online from same account to your American…
If I'm understanding your post correctly, you are looking for information about how to start your own game development business. If that's correct then: Maybe start at the business section at TIGForums particularly the How to Start an Indie Game Business (WIP) thread. You should also give TIGRadio a listen. Quite a few…
Thanks! I'll have a look through the PDF... unless it already answers what I'm about to say anyways... then please ignore what I say xD But I guess my main concern is how to achieve that look in UE4 through material setup... Like, I'm able to hand paint and gen normal maps, specs etc... but while trying to compose a…