well I messsed around with the skin stuff all night, still no joy, so after several reboots gave up. lo and behold this morning i turned the pc back on and its back to normal. cheers Eric
I'm with Eric. I had envisioned connecting capped ends (half spheres) sharing the same central pivot, then your outline is always clean. Maybe add a small horizontal capsule 'pelvis', that your hips can revolve in?
i had that mini tut for a while but i never managed to get the snap thing to work either. like eric said, snapping in max has it's quirks and the snap to face stuff has remained uncharted territory for me.
Photoshop saves the patterns on my HDD, but puts it in my local settings folder (WinXP). You might look there... C:\Documents and Settings\Eric Chadwick\Application Data\Adobe\Photoshop\9.0\Adobe Photoshop CS2 Settings
@Eric Chadwick I really missed that as i didnt had any plan for bare body.... I must add that in high and rebake before Madds Mikkelsen files a case against me... @Ashervisalis will surely look on to it..Thanks for the feedbacks man....
@Eric Chadwick , thanks for suggestion. I am a few post into the first page, and it's bookmarked. Wealth of resources right there. Too bad I didn't read that before I spent like three months making ornaments, haha. thanks @TheGabmeister
Thanks for the advice. Unfortunately there's no BSP in Phyre :( but I found some example assets to play around with, will try and pull a scale off them. I'll give the export settings a go too, like the idea of handling scale on export. Cheers Eric.
The spacebar trick is cool but still a little bit weird for repetitive tasks. But it does the trick i guess... but the the ref coord system - constant is the closest match as far as it goes manipulating vertexes along one unique axis! Thanks a lot Eric!
Pixelatedkiwi - great paintover! It echoes this chunk of amazing feedback I got from Eric Browning, World of Warcraft's Lead Prop Artist: That's only the relevant bit, haha. The rest is in my old thread, along with the paintover he gave me.
Hey Eric is there any way to rename the thread of how you model them shapes to something like "How do i model this ? PLEASE LOOK AT THIS THREAD BEFORE ASKING" . might help with the appearence of threads that could simply use google