Hey Cryrid, thanks for responding. Could you explain how zapplink and projection master work together? I've used zapplink before but am not sure what you mean about combining zapplink with projection master. They both do texture work... doesn't zapplink use projections anyway? Maybe that's it and I'm just over analyzing…
Since it's literally been 13 months since I last posted here, the following is going to be quite an art-dump, from old to newer, and most of it is going to be finished too. So here we gooooooo. First Post; That fancy handpainted thing I was hinting at in the above post a year ago. Hunter Severus. As described on my site;…
Thanks for the link @Eric Chadwick I'll check it out in a minute. I think you're right about the shadows. I checked out some mobile games, and even Asphalt for example appears to have just lightmaps with a fake shadow raycast into the floor. I'm somewhat surprised though. On my mobile game I have fairly complex scenes with…
I beg your pardon - the link I attached sent you to the wrong page! The set up I have started is as follows - Computer Case Black ATX Tower Case CPU Intel i7 4790K - (4 x 4.0 GHZ) - Haswell CPU Heatsink Intel Heatsink & Fan - Low Noise Memory 16 GB Corsair Vengeance 1600 MHz (2x8GB) - Lifetime Warranty (DDR3) Graphics Card…
look for the post on how they do the snow in unhcarted 2. its basically a similar idea, and you are saving on budget lemme explain. so yeah you have one large scale nrm map. maybe its a 1024 or 2048. well your tiling textures can be as small as 128 if you want, as the combo of both maps on top of each other will give every…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
Ugh, it's been a crazy week, but I finally got back to updating this. Checked off the list: - Get rid of crappy and badly scaled brick texture - Add on "gate booth" to the side - Fix small texture mapping errors - Create new "old brick" texture - Create brick wall prop (damaged and normal) to go with guard outpost - Create…
i'll buy a new system this week too. i checked that link justin , looks nice but cant agree with some parts. -8800 gts is kinda overkill. actually it's a really bad time to buy a new vga , dx9 cards will be useless in a few months , dx10 cards are too expensive (8800 series) or has bad performance compared to last years…
I really like the boxing arena, you put a great amount of detail outside, the sunset is a really nice touch. It would be nice to know a little more background behind the scenes. Suggestions: - Instead of a plain dirt tile texture, switch it out for one that has more greenery, grass and small plants painted on it. It might…
It doesn't blur the foreground anymore, just gives it sort of a surreal effect, like a pocket of clarity is just out of reach. It didn't seem to affect fps anymore than normal dof 1 way or the other when I turned it on, but then again I was in a relatively low demand set. I tried to see if I could cheat the edge effect by…