KILL IT! KILL IT WITH FIRE!!!... Ahem, look great so far! Especially the uhhh... Face I guess you'd call it. I agree about the shin wrinkles could use a bit more wrinkly goodness on all the joints in fact. They look pretty detailed in the concept.
There is nothing wrong with the face, some people like that sort of look. In fact I would encourage you to push the age thing. Everyone does attractive ideal females. Go in the other direction... It was the first thing I noticed and it stood out. Your call though.
I have a dirty 8-sided-hole cap script you can use if you like. fn caphole _obj=( --polyop.getVertsUsingEdge <Poly poly> <edgelist> max modify mode subobjectLevel = 3 edgesel = polyop.getEdgeSelection _obj if (edgesel as array).count>0 then ( thefaces = #{1..(polyop.getnumfaces _obj)} firstedge = (edgesel as array)[1]…
Good stuff from Poop. This is for max, right? From the help file: [ QUOTE ] Smoothing groups define whether a surface is rendered with sharp edges or smooth surfaces. Smoothing groups are numbers assigned to the faces or patches of an object. Each face or patch can carry any number of smoothing groups up to the maximum of…
My main advice would be to A) Work on a far lower sub division layer until such a time that you find you cant add anymore detail, then, only then up the sub div layer and so on and so forth. Working in a very high SD layer right off the bat will almost always lead to that squishy look. B) study facial anatomy, particularly…
Looks good man, normals are working nicely. A few crits; Firstly, bricks are not that smooth. Even new bricks would have some surface texture and little chips in. You've got the geometry bake nice so I'd run a noisier version or a brick phototexture through CrazyBump or similar and blend it with the baked normals. Only…
Is this a main character? Will the face be the focus for a cinematic in the future? Is it a unique face? Does the face animate? A yes to any one of these would bias toward having a separate face and body page. However it can still be one mesh. Is this a generic NPC? Most likely a distant enemy or have distant interactions…
Having seen the previews, I was a little let down by the fact that the game characters' faces aren't as expressive as the real actors'. But then, I don't think I would have noticed, if the game cinematics didn't imitate exact scenes from a movie I've seen multiple times. /jzero
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…
Haha glad to see my names still on the list. Don't think I'll be joining the festivities since I no longer work at Raven. Guess they forgot that this was going on as I wasn't the only person on the list.