Well my 3 ideas didn't work. 1. setting the faces you didn't want distorted to have custom normals. Results had projection errors. 2. Same as 1. but averaged the cage. Results had projection errors. 3. Tried to split uv groups and back and then merge. It completely fixed the projection, but caused errors on the seams like…
I have 3 this year: 1. Win the biggest looser competition at work, a bunch of us over weigher's have a competition going starting Jan 2nd ending when the game ships. 2. get back to the gym after 2 months of not going. start a new routine, and sign up for boxing. 3. complete 3 UT2004/UT2007 maps by june'07
Aside from general googling or manually looking up Indvidual studio websites for job openings, the only other site I can think of is Artstation (go to the career section). That being said "entry level" and video game job is a bit of a mismatch unless we are okay with defining entry level as "3-5 years of professional…
I have 3 Low poly and 3 High poly pieces. Am selecting all LP each with individual projection mapping but rendering results in 3 separate maps. Is there some setting in bake to textures to force it into one map? Otherwise my only options are to... 1) put them together in photoshop (fine but annoying for testing) 2) attach…
Hi, The installation procedure changed. Here is some sort of troubleshooting guide. Any of these (in any order) might solve the issue. But if you want a bullet-proof run, maybe execute all of these : 1. Re-install Crease+ by dropping the CreasePlus_install.py in the viewport and restarting maya 2. After 1. Run this…
While I love Diablo 3, the game was in development for 10 years, thats a lot longer then the average 2 to 3 year dev cycle on most games. Also with Diablo 3 you have a fixed Iso camera, you cant run 360 around objects so its easier to hide seams. You just put them in them on the opposite side that the camera is facing.
meh, like some have pointed out all ready. 2/3 games (3/3 if you ask me) dont really have much to offer, bombed. the messed up part is that the people being sacked are probably artists and whatever kind of programmers. not the gamedesigners and gameplay programmers, the people who messed it up. gamedesigners, who in my…
That balcony, I dunno...I was thinking about maybe making some stairs going to it. or something else. I do not know yet. Hammer and Radiant are used for what games? Half life 2 and Doom 3...LMFAO I think I just skipped right over that...I thought the id engine was for doom 3...tech 3 or what ever. Or is that just another…
Ooops, forgot about that. I even set that in Doom 3! Works now. For some reason I have to use smoothnormals on the face normalmap to renormalize it, the normals are like 2x as large as they should be. I didn't have that problem in Doom 3. BTW, is it just me or did they disable the WalkIK system from Doom 3 that made sure…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…