@BlvdNights: afaik he stole from this current quarter's blog, but i'm not sure how much of his work is not his own. the fact he has access to our blogs means he was a student once, because you have to be invited via email to view them (as they aren't open to public viewing).
There should be a 3/4 view of your sculpt. It's hard to really give any good feedback with only orthogonal views of the mesh. One thing though, you said you were looking for reference that isn't "Hollywood-ized" and exaggerated, but the image you've posted seems to be exactly that. Got any scientific ref?
Hey Guys, Here is another blocking pass, I set up the timing, refine some poses, and I think I set up the LOL 3/4 view, with a angle of 55 and a FOV of 40. What I did was, camera rotate X = 55 and the angle of view (FOV)= 40 is this right? :)
@Shyralon Personally I preffer to view portfolios in a browser since I am already working in that environment. Also sending an extra attachment is convenient but it can take up a lot of storage space, recruiters also use our phones to access our emails and viewing attachments can be prohibitive. Good luck!
Fixed some of the hue and improved some things about the texture... One question I do have, is should I angle the weapon so that the blade is angled at about 45 degrees between straight up down for better visibility from the top down view without destroying the close up view?
From an employees view I can totally see that but I was thinking more of if it would be seen as a positive in terms of hireability i.e. from the company's point of view. I guess maybe a reason why they would want you to know Japanese is so they can circumvent the, as you put it, "shit umbrellas" if they wish?
I love it all but the 'opinion' aspect of it, which is very light in this - so great job! What I mean is: Maya is generally viewed as better than 3ds Max for animation. 3ds Max is generally viewed as better then Maya for modeling. This might be true, but its far too subjective to be held in the wiki, IMO.
hello! this is also my first time posting here. the model looks good but the proportions of the legs are a bit unnatural in my opinion. the feet should be bigger and the legs a bit smaller when viewed from the side. when viewed from the front the lowerlegs seem tobe a bit too wide compared to the thights.
Just a quick thing - I figured out that you can use Flickriver to view an individuals work, so any Flickrites might want to post their links. So, the shameless self promotion continues: http://www.flickriver.com/photos/rickstirling It's actually a much nicer way of viewing a photostream. Post your links!
Here is the link to my Article as promised. Feel free to comment here if you like. These are my views and my interpretation of the views expressed by some of you in the threads I have made on various forums. I am not a writer, I just wrote this to help out a site I have been a member of for a long time. Its an interest…