Wow that sounds like a really neat way of doing it, I'd love to explore that shader workflow. I'll have to boot up Bioshock and give it a look! If we wanted to achieve some of the type of foliage we want, L-systems would certainly be a great way of achieving both variety between plants as well as a lot of controllable…
A bit out the theme, but i'd like to see opportunity to add solid item sets. Without breaking on different parts with one texture map and one poligonal budget. This will give a lot of space for creativity and solve all "budget problems". Especially this is actual after latest drop-system changes, since players now receive…
We use Unity. It's very easy to drag a material into the scene and drop it on any mesh. Good naming means it's not hard to find things. But we don't have a ton of bitmaps either. If we had more I would look into a thumbnail / tagging system. XnView has a nice setup for this. But in-engine is better. Unity also has a…
FF12's battle & exploration happening in the same map combined with the ability to pretty much program your characters with the Gambit system (cool UI with the curved beams too). Playing JRPGs, about 80% of the time I curse when I'm interrupted by a random battle. I can't really give much opinion on FF13, I borrowed it…
Hey @Froyok that looks like a graphical glitch, have you tried switching to an Aero theme? If you find it to be too slow, there's the Aero Basic too (Windows 7), that's almost as fast as the Classic theme. For the other OS there's the hidden Aero Lite. Before switching theme, save your current theme and screenshot your…
I've tried the tutorials etc on that matcap thing, when I crop and fill I just get a blank surface. http://sebleg.free.fr/tutorials/zbaking.html I know this is defeatist but is Mudbox any easier than ZBrush? I just can't get past the user-unfriendliness of the the menu system, and I know people can use it, I can't figure…
[ QUOTE ] Not really fare to compare something the end user has to assemble, and comes with zero support or software at all. [/ QUOTE ] I would assume anyone that has any use of a system like that has the smarts to build / optimize their own system, and you can get warranties through newegg or the manufacturers; winXP…
There are relatively few things that there is a 'right' way to do. The right way to handle it depends entirely on your system and what you want to get out of it. It's certainly not unheard of to just layer stuff on top if you've got the resources to handle it in the game (but you will have to watch out for intersection…
demoncage, yea a low spec model. I'm currently working with a startup on a lightweight MMO-like project that is going to need to run well on low end systems. My thought is to go for a low poly, hand painted model look to keep things tight and working well on lonw end systems. It can't look overly cartoony but I've seen…
The problem is proving the age of the models (or at last I read that was the big gripe..) A lot of websites that host pictures of men/women that are amature photos and that were just scooped off the net and plopped in a webpage. This means, even though the people may look their age, it doesn't provide any legal, valid…