If you do that to support asset streaming your priorities are severely wonky. It's 100% a game design decision Also:. I can't say I've played a single game that requires it On the other hand I don't play COD or any of the Ubisoft cookie cutter bullshit so could easily have missed it.
He just needs a fabulous peacock-like dance emote and his world will be complete :poly121: Thanks Spudnik, i think it could really work as a set too. Glad your liking them, will see about making it a semi regular thing seeing as thought i cant really stream due to a slow internet connection.
So you're asking us to make this for you? Because it seems like you just pitched a morsel of an idea and seem to be asking for help to make everything else. Didn't even provide a rough sketch. I think you should just let go of this idea and just write a stream-of-consciousness blog, that's entertainment the people want.
Here is a few I like to listen too when working. Jordu Schell - Freelance horseshit audio blogs (traditional sculptor) http://www.jorduschell.com/blog ATLAS of CG (only made a few but worth watching) https://www.youtube.com/channel/UCpRJHHlRaWlQ_DhPreBReTQ/videos Gnomon live streams (random CG event archive)…
Try setting the game to run in maxqualitytexture mode. By putting -MAXQUALITYMODE in the shortcut. This basically runs the game with all the textures at maximum. You can also turn off the texture streaming using -NOTEXTURESTREAMING And you can adjust the softness of the shadows by adjusting the light source angle on the…
Everything Procedural, skip to 60 minutes for an amazing talk, its all really cool though! https://youtu.be/hyhH0GKCW7A?t=3586 I guess its already done in Star Citizen but its interesting the way the technology is going, moving to a streaming version as he mentions in the talk. https://www.youtube.com/watch?v=pdCFTF8j7yI
watch my twitch streams on artstation it's this challenge thing https://www.artstation.com/contests/the-journey/challenges/4/submissions/413 - lets say I should start in around 18-20 hours from this post (at 18-19 o clock at GMT+1) 153-100316 stealth flyer https://www.artstation.com/p/3vqDo
Amazing work from everyone so far. I've been away since the end of last week so not a lot to show since last time, but I made some edits to the face and made a start on the suit and panelling. First time streaming in the hangout tonight but hope to keep at it, very inspiring watching other peoples progress.
Here my take. I think in the end Sony did the right thing. Because all of the people criticizing Sony for not showing the movie, would be the first to criticize Sony for releasing the movie had an attack happen at a theater. This is 'Merica, the land of the lawsuits. They should just go direct to DVD/Streaming and rake in…
udk seems to have started streaming shadowmaps which might be causing this problem. there's a couple of threads talking about it on here somewhere i think. the workaround i've been using is to use the override shadowmap resolution option in the mesh properties but that has to be done per actor. using a moveable light just…