@Joopson - Thanks for the information and the step by step!! Looking through Amazon now and I'll give this a go sometime soon! I might carve into the hari in the rooms as well. This was very helpful :) https://www.youtube.com/watch?v=MKE2sdlysMY&ab_channel=jolt1
Some nice hints in there, thanks again, Christoph! "And make sure you delete all undo steps on the subtools you don't need." When saving via "Tools -> Save as", and loading that tool afterward, there will no history (undo-steps), right?
My apologies, I couldn't remember what max calls it. Step loop was what I was talking about I thought they added step loop functionality to LMB click followed by shift+lmb click. I was mistaken though.
But the problem with that argument was it only took into account color. You also deal with size. So unless say Ps or sketchup are limited to 256 steps for this in the same stepping pattern as 8 bit color, you are reducing your work fidelity.
Hi. Great tool. I use it all the time, but I either can't figure out the process for exporting collision or it's not working. Can you please post a step-by-step on how to export meshes with collision? Much appreciated. Thanks.
Adrian, for future reference, most forums have support for BBcode. To put in an image, it's usually . As far as AO and CA is concerned; I usually look at things like that in terms of hierarchy: Cavity is local, whereas AO is more global. Therefore, I consider AO to be higher in the hierarchy. So I usually start with the CA…
People say to learn to play piano not because it makes you a better guitarist, but a better musician. Music theory is a lot easier to learn and understand on a piano, since the notes just go in order from the lower octaves up to the higher ones...but a guitar has 6 strings, and each fret goes up a half step, and the next…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
Hold your horses now. Main focus was face and head and sculpting it based on ref image. The one who sculpts often needs to sculpt based on ref image and nail it or get it acurate as possible. This is what i am trying to do. I am not trying to be concept artist i am trying to learn sculpt based on ref images. The ref image…
Yeah Chilliskinner! hehehe! Yeah Anuxinamoon I do that as well sometimes. Sometimes I get a really complex mesh and I prefer to break it up and lay it in flat planes. I enjoy unwrapping as well. Something cool about the texture layout and how it wraps around the 3D model in creative ways. I'm still getting better and…