https://drive.google.com/folderview?id=0B5zeoPMzUv0ha3FNT3FMSmtqbVU&usp=sharing Jon, When I got back into work this morning, I tried the same exact process I did at home and it replicated the issue I had yesterday. After I make the shape and choose to convert to normal, it just gives me the shape to normal dialog again…
I feel a lot of people believe that every detail needs to be sculpted in Zbrush, which I disagree with, and they end up losing the realism b/c they cant quite replicate nature. But I personally feel that if you use Zbrush to really sell the form/feel of some material, that you can then combine your hires zbrush normal map,…
@DWalker Thanks for the reply, the wings were based on a creature from the movie Underworld 2 called Marcus, I wasn't trying to replicate accurate bat anatomy and with the face and the body, the theme of a bat was just something that i wanted to play off rather than be a slave too, but i do respect and understand the…
Yeah sure, I'll chime in. Here's a quick draw-over that I did. The big proportion notes would be: * to make the head slightly bigger, and the neck longuer. * The breasts size needs to be reduced quite a bit, and they need to be rounder. Right now your sculpting her naked, so you're probably trying to replicate how gravity…
Doing some testing I'm really not sure what your error is. THe error I was thinking of last night was an error in my understanding of what you were trying to achieve I think. I'm not fully sure why you're creating a static texture though, as if you're going to be using the captured cube on objects in the same scene you're…
I just wanted to know so I could help a bit with lighting :) The concept appears to have quite blown-out sunlight coming in from outside, which is illuminating the inside using radiosity / bounce-light. It's also creating some harsh dark patches, as if the eye hasn't quite adjusted to the dim indoors. To replicate this,…
I'd say it really depends on your needs. If the part is independent of the rest of the mesh and it protrudes I would probably keep it as its own piece. Having it as its own piece with its own UV island will let you assign a material to it better, it will give you cleaner separation of you materials, having it as separate…
Thanks for the feedback - I should make clear, like KDR is saying, these are Maya renders and I haven't seen it in game yet or worked out how to best replicate some of these effects in the engine. This is basically what I'm HOPING to get in game, the reflections are just rendered reflections Jboskma - I might liven up the…
Thank you for the reply, I agree with everything said. This is rather hard to do with a mouse I must say. I spent a great deal of time playing around with coloring/making an "ice stone" today and I tried a completely different method and after a very long hard day decided to scrape it. It was turning out horrendously so no…
Ok from what I read up on, screen is the inverse of multiply. so formula would go something like Constant 1 - A * Constant 1 - B Tried this in UDK and it did work though I dont have photoshop installed to ensure it works correctly. EDIT: Installing photoshop and will report back if its correct. EDIT2: Nope :( Still going…