A quick and most likely final update from me in regards to this scene. Textures and marmoset viewer breakdown for the 1402 card reader and the Selectric typewriter are available in my artstation profile: https://www.artstation.com/artwork/J3k3D I will try to highlight some things I did for my scenes that might not be…
What Hawken is getting at, is that you have a light in the background behind the camera, its casting light into the scene and since you don't have any buildings behind the camera it is flooding the scene with light. He is suggesting a quick mock up of some buildings behind the camera to help fake their shadows. The sun…
I ran into this issue on a lighting only project I did a while back, a decrepit building with very little pockets for light to come through. I pushed and pulled settings for a while and had to stop when I could no longer achieve the strength that I needed. However, for me, that was step one. Your directional usually can't…
We need an environment artist who can arrange very detailed small scenes in Maya. The scenes wouldnt need depth, just the illusion of depth. MAYA IS A MUST! A strong portfolio will be required. There would be 8-9 of these scenes. The must be textured using Megascan textures. We will reimburse for the cost of the textures.…
Sorry for being difficult. You are right, 3do render engine does give different results it's a bit of an odd duck. I can match a lot of other renders a lot closer. Including Modo (software render), Substance, Marmoset and Cryengine can all be matched very close with the same set of output images from Substance Designer or…
Hey Graffiti, digging the new panel. Yet I'd be curious to look at your mood board/inspiration. Also, what is the purpose of this piece? Portfolio? Practice? Material studies? Level layout? This environment could fit any number of those qualifications; (understood it's still a wip) yet I wouldn't say any of them are…
Hi all, I'm definitely a newb taking on my first full scene project. I did a rough version of the scene to evaluate geometries and materials and things started to get weird as I added and changed meshes and shaders. Over time, renders started getting MUCH slower and MUCH grainier. Also, with simpler scenes, I can see PRman…
[UPDATE] 10-05-09 Overall Shot Rendered in UT3 Hey Polycounters, I am working on a Military Cryochamber Facility Room set in the distant future. For this scene I plan to do a lot of Sub D modeling and getting the entire scene into UT3 for a real time preview. I will have this entire scene finished by the time GDC hits,…
The pillar is pretty high poly but it is also a really well baked normal map on low. The chandelier on the right is polys with alpha. So when we think about draw computation even something as dense like that is not so bad considering behind that is a relatively simple mesh roof arches shape. so since it is on that spot it…
My main concern is your use of color in your scenes, even though you have some color in the textures they don't pop. The lighting doesn't have that nice color opposite contrast you can find in certain scenes that really guides your eyes to the focal point of the scene. If we take a look at your shady dealings scene, you…