So i'll preface this post by saying I wasted quite some time by completely over-engineering at the beginning my modular kit. I was so focused on trying to make it as modular as possible that I forgot it's supposed to be easy to use too. I'll put all the planning and stuff I was doing here to remind myself and anyone else…
Unreal Environments In-Depth Level Creation Workflow: From Beginner to Master Learn on https://www.wingfox.com/c/8627_2670_13934 This tutorial Three cases will introduce you to the Unreal Engine 4. With a step-by-step teaching philosophy, it can help you acquire and assimilate core knowledge and grow from a beginner to a…
Have you tried the trial license (section 1f) from their guide? Seems like you might not need to login first to use that. If that works and you can fire up Zbrush you should probably get in contact with their support about your user account and to check if your system is perhaps interfering with whatever the Maxon app is…
Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
If you want to use decals in combination with baked lighting you will need to add a few lines to the Engine config. If this sounds like a nightmare then read no further.. but this one has worked for me in the past. You search your UE4 directory Unreal Engine\4.x\Engine\Config There's a BaseEngine.ini that you open up. You…
If I'm not mistaken Mop and Dave King as well as various other polycounters have done outsource work on this title. Looking cool stuffoo. My only complaint, and this isn't for the artists necessarily, is that the textures are painted as if the engine were much more reliant on low poly models and very little in engine…
Torch's comment is in regards (I'm assuming) to a recent huge thread where someone was equating Visual Quality with technical feature. Technical feature can enhance visual quality, but it is misguided to think that it can define it. This Beautiful game uses engine X. If I use engine X, my game will be beautiful..... it…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
If you really want full-dynamic day-night cycles, like Crysis, then you've got the wrong engine. That's one of the limits of Unreal. You can only get around it by chaging a lot of engne code, something you don't have acces to with UDK. I think they did this for Vin Diesel's The Wheelman game. All shadows were dynamic in…
well you wont see games that use OBJ, DAE or FBX in their game folders aka. as runtime files because they are bloated and just not suited in a game engine. So whenever a pipeline works with those kind of files a compiler (i.e level editor) will compress and store it in a way that makes sense to the engine. Thats also…