There are fantastic tutorials for Zbrush on Digital tutors (the angry worm is a great example) that will help, some of their tutorials extend to substance painter also. Although, don't get locked into endless tutorials without putting your new skills to use. After each tutorial take what you have learnt and apply it too…
Lightbox is a good solution, but it has fallen out of favor somewhat in recent years. This is largely because of the advent of tab-based browsing. I understand it is a common practice for someone hiring artists to open up various entries in their on-line portfolio in different tabs. This allows them to move quickly between…
Hi!I want to practice creating realistic plastic material in Substance so I've started a new project.I'm trying to recreate a Sony controller and I'm aiming for a clean look for now.Here is some screen grabs from Max,it's now ready for exporting to Zbrush.
Anyone being dogmatic about surfaces that cannot be represented by the shader you're using is very silly and doesn't know what they're talking about. However, there are some hard(ish) rules metallic specular/basecolor values should never be fully saturated (eg. 255,0,0) minimum valid value for metallic specular/basecolor…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
I would appreciate if anyone can help with advice and suggestions to make this scene better. Th scene is mostly lit with skylight , directional light, hdri and tweaks in the post process volume. I have gotten pretty close to my reference image but i feel something can be worked on to make it better- just cant point out…
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
I must be out of touch or missing something?! But typically when blocking out - then further refining a workable base mesh from scratch, especially for surfaces that require reflective materials. It is usually best practice based off of experience, to start with minimal geometry (...low density topology) instead of…