Hello. My name is Gubin Andrew and i'm looking for a remote full time job or freelance. Software proficiency: Unreal Engine 4, Modo, Photoshop, Unity3D, World Machine Contact email: Gubin.andrew@outlook.com Discord: thoughcrayfish#8782 Telegram: @Thoughcrayfish link: http s://t.me/Thoughcrayfish Portfolio…
Great progress you got, the lighting is really coming along. Just a few suggestions: The lighting's a bit too symetrical between the two hallways where the face statue is. Even just a slight hue shift, maybe intensity shift too, for the lighting for one of the hallways would help to break up the repeated assets and add…
It looks great! The only thing that slightly bothers me though is the stone wall material of the church (not non-modeled ones) come off as just a touch too flat compared to the rest of the building. And really this is a very picky observation, I love the whole piece. It could be that maybe the diffuse for the shadowing is…
@ BradMyers82-- Thank you sir! The presentation in this pic is a bit random, I admit, but I wanted to show the sword at extreme angles, where I thought the light hit it the best so you can see some of the major details, especially in the hilt. And my shots are actually real time screen grabs w/ the textured/colored…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy If you open a Text view in Blender, click New (to create a blank text…
This is a lowpoly tank I have been working on ( a bit simplyfied from original). Comments and critics welcome. Tris: 1400 Textures: Diffuse, Spec, Alpha
Hey guys, I have been working on a Ka-Bar combat knife which features a long blade. In order to get the most UV density I cut the Blade UV in half and would rely on tri-planar mapping in Substance Painter to get around the seam. I applied smoothing groups to UVs and baked. I don't get any visible seam with the textures but…
Hi guys, I would like to show you my newest creation, Lucy. I made her for the ART WAR 2 competition. She is a futuristic fighter in a world of darkness. Enjoy. My ART WAR 2 thread at cubebrush: https://forums.cubebrush.co/t/final-artwar-2-3d-lucy-fantasymaster/4622/1 My Artstation: https://www.artstation.com/fantasymaster
Heya, this is an unfinished prop project I found from the depths of my old computer -- plan is to give it a fresh coat of paint and wrap it up :smile: Old version for context: So far I've reworked the model -- I changed and redid some parts for more interest in the forms and silhouette. Next up is to give it a Zbrush pass…