You don't need to have one single mesh when exporting for sculpting. One thing I would usually do is extrude the edges slightly further inside the adjoining piece, so where an arm goes into a sleeve, extrude in some more and add an edge loop so that when it subdivides, you don't get gaps. It might be simpler on the legs to…
Depending on the model 2 weeks at 40 hours a week is not unreasonable for some very high detailed models. For 3.5k, well that's a different story, but still paying $100 for a 3.5k character model is more than a bit low and the point made is valid. You get what you pay for to a certain extend and if you are paying well…
Very nice start! The leg/body anatomy looks very accurate. I agree that the antlers are a bit thick. I also feel that for the final version, the antlers shouldn't have exact mirroring. They should have some variation, like this: Also after seeing your side view, I think the head/face might be a little short. As seen below,…
The application period has been extended to the 26th
of June. It would be worth asking if you could possibly study an MA for free in the interview, if that's a sweetener? Got a great gym, climbing wall, huge swimming pool and lots more :) http://www.herts.ac.uk/contact-us/jobs-and-vacancies/professional-vacancies Also you…
Hm... You're trying to use the bBehindView variable in the SetMeshVisibility function, that variable IS declared in the UTcontroller..but not in the UDKcontroller class. You can either: switch to using the UTController classes, OR Extend UDKController and 'reimplement" the bool there(as well as whatever adjusts in in…
We are happy to announce that Wasteland 2 is now using our vector based motion blur solution for Unity3d; Amplify Motion. Its an honor to have contributed to the project, a true classic that we can't wait to play. Wasteland 2 by InXile Entertainment [ame=" https://www.youtube.com/watch?v=juemg0G1UNg"]Wasteland 2 -…
Looking good so far but I agree with MoP the arms are a little too short extend the forearms a little and it should be fine. The shoulder pads might do with a widening in the front right now they seem to skinny and maybe change the design up so they don't look so much like football pads. Finally, just an idea how bout…
The 'no fall damage' is part of the game's mechanics, but I probably should have made the fall have some consequence if not done properly. Perhaps surrounding the target with the toxin. I had my gf (never plays FPS games) and some co-workers test it out, a couple of them found ways to bypass the method that is intended. So…
Did he go to college? Did he drop out? Maybe he has issues like some people who never went to college/dropped out of college? If you are an american who never plans to travel the world and work for extended periods of time (i.e. take that promotion from your existing company that is in the Far East/Europe) then more power…
Looks great, I love it! The bird bath and mail box are top notch work! I love the texture work on the exterior of the building. My one crit would be how unbroken, and unboarded the windows are. Most people that fear a house, toss rocks at it's windows =P You also might want to open the door open a bit and have some of the…