I suppose it doesn't do much good to participate in the challenge and not also in the thread. Oops Since last we spoke, I've been chugging away on my Hi-Polies. Finished up all the big assets, and I'll probably be working on some smaller detail stuff over the next couple days (door, rafters, miscellaneous dangling cables…
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?