Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
First off, thanks to every one for taking some time to look
at my work and giving me feedback. KRISLW - I decided that for the second concept
I would switch the civilization to that of an Aztec/Mayan. I had to option to
either create 1 big environment or 3 to 4 small/medium environments, so I went
for the small/medium…
An update on progress. It's been a little while, but work and life happens so finally had some time this week. I have been working on a few things since the last post. 1) Checking my blockout models for consistent UV scale for mip mapping 2) Testing the vertex paint shader and adding some test materials to the scene 1) I…
First of all, what the heck are you trying to get a job as? You have a smattering of different stuff, but none of it really stands out as being especially strong. I don't know what "creative design" is, and I've never seen a job opening named that. I think you should step back and decide exactly what you want to do, then…
Thanks for all the positive comments from everyone. I'm sure the artists really appreciate it - they've put a lot of work into what we have so far, Carl especially :D It's awesome to see lots of people excited about the game. It's a custom engine I've been working on for a while. Originally it was to be used for a survival…
I suggest you to check theses videos, they should you an idea of an entire workflow from concept art to final game asset. https://vimeo.com/11052708 http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Hey Quokimbo, Your texture needs a lot of work. First off youre wasting more than half the texture map leaving it blank like that ideally all space on your color map should be filled with detail you created. Seeing that your prop doesn't justify the use of a 512x512 go ahead and crop the texture down to 512x256 textures…
As Klunk already said, workflows will depends on a ton of factors, there is no "standard" workflow that magically works for everything. I made a writeup on a realistic props pipeline a while ago, maybe there is some helpful info for you there:…