It’s good you mentioned this specific example. Objects can be setup to share UV space specifically so they can reuse the same material. This optimizes the rendering speed, by reducing draw calls. However, anything using transparency is usually separated from things without, and uses a dedicated material. This is because…
Hey Polycounters! I made this prop back in 2017 for a third-person action game. And I lost the source files when my working disk died. Some time ago, I managed to recover the files. And I wanted to share my work. Cheers! If you're interested, check the pages with this asset: https://www.artstation.com/artwork/D5B9DO…
I recently tried the photoscanning workflow out and it is alot of fun. It is rendered in Marmoset using a 16k texture. My friends don't believe me it is 3D. Afterwards, I show them the detail lighting :D
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…