This is how I do it. I use maya though, but I'm sure it's not that different in the other application. I create a Blinn material (not sure what the equivalent materials are called in the other apps) with a very low Eccentricity and high Specular Roll Off, and the colour is mid-grey (default in Maya). I render 3 different…
Sounds like you're doing portfolio renders, right los? In that case, you might want to show you're familiar with vertex alpha, and also show a look consistent with the artifacts you get from vert-blending (those luverly linear gradients between verts). fyi, here's how RealityEngine does/did it...…
Hehe, you just told yourself how to improve the body texture there! You're right that the body doesn't have as wide a value range as the face, and this is what's making it look flat. Basically, look at how you've done the face texture and see how that applies to the rest - don't be afraid of picking very dark colours for…
I'm guessing from your model that you're going for a child like character. Any idea what specific age range? From the current model, I would think 11~13. Anything younger, (usually) has a larger head than the body along with exaggerated hands and feet. Think (an extreme example) Bobby from Bobby's World. He had a huge…