Hey PolyCount, I recently posted this to 3D p&p but it's kind of getting lost there with no replies so I figured this is probably a more fitting place for it. I'm in the process of trying to sculpt a barrel. I want it to look fairly stylized but i'm having trouble defining the edges and I think i'm getting caught in the…
I'm trying to learn the ins and outs of Smoothing Groups too so bare with me. This is what I know of them so far..... When applying different smoothing groups the angle is what's affected in the process and not the faces though the face is what you apply the smoothing groups to. Any series of connected faces that share the…
Made a quick and dirty tut to show you how I would do it. This is just an example. If you want it it to wrap more times then add more cuts. If you want a different angle then move the vertices on the right lower and you will have the result you wanted. In the same way you can add the normal map no problem. I f you do not…
Many thanks everyone! It is my my first firearm so there is a lot of new stuff I need to learn. I read a couple of things beforehand and know that I need edges that are not too sharp and bake well later. Though I don't really know how big/small the bevel has to be, therefore I used a bevel modifier for all the sharper…
Used Angle and Area weighted normals in Maya 2014+, results are pretty good without any tinkering (compared to Unweighted anyway), but in some cases we still used some scripts to align the normals to look best, mostly on cases where you had a beveled edge with only 2 segments (like a thin polygon strip). Also used them in…
Sorry about the delay, kept forgetting to bring them home. Here's a link for anyone who wants them: MoP's UV tools and misc scripts As usual, just run the .ms file once from inside Max, then look in the Customize menu and you will find a new category called "MoP's Tools" with a bunch of commands in the list. The "Align UVs…
I need to rotate along an edge, in the edge's local angle. I'm not asking how to reposition a pivot location. I want to get the Rotation pivot angle Set to Edge, just like in Scale and Transform options. See my screenshots. Take note of the Z-axis direction in each image, I successfully Set to Edge for Transform and Scale,…
Here are some guidelines to follow, and topics to study. 1. NGon Ngons are faces with 5 or more edges. For now, you can consider them bad. Keeping your mesh as close to all 4-sided faces as possible is ideal! Also, if import a mesh with NGons into a game engine, the engine will automatically triangulate your mesh however…
add an edge loop (or however many you need) in maya near to the edge in desired location. Look up hard surface modelling techniques as someone already said there are fundamental techniques for sub d modelling. If your looking to bake things your going to want a bit of a round edge anyway. you will be able to see what it…
Not so much supporting edges as retopologizing the original with new edges to fix the poling problem. But to answer your question, no, that wouldn't fix the problem. Two many edges terminating into one vertex will just show up poorly pretty much no matter what. If that side of the model is perfectly flat, and you harden…