I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
I finished my stylized sword. The low poly model could be more optimised for games, but this was mainly a sculpting and texturing excersise so I didn't want to spend too much time on it. I baked the model in Marmoset just because it gave me better results, and I did the texturing in Painter. Here are the final…
Not sure if my imput will change anything as it seems like the axe is already borderline finished, but there are two parts that I'd try to work on more if it was me. The first one is the axe metal part. Two things are wrong with it, at least in my eyes. The blade is too uniformally thick. In all but one of your references…
Be sure while you are painting and presenting hand-painted models that you enable flat shading (disable viewport lighting). Painting with viewport shadows enabled gives a false sense of lighting which game engines won't have (they have lighting obviously just not the way it appears in the viewport). Additionally, the…
For a start, you've got fixed size layout elements, which means I have to scroll on the main page to see it all. It's currently 1920 pixels wide with a rather strange minimum height of 1055.7 pixels. Neither of which fit inside my browser window nicely. You'll need to see to that, try percentage or em widths. Vertical…
I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
i might sound like a broken record here, but its all about anatomy. what you have right now tells me that the two main issues you have are general facial anatomy knowledge, and understanding of how fat accumulates on top of the anatomy. after you get those two resolved, you have to exaggerate certain feature to make it…
I would say you need to have another pass over the wrinkles on the lower legs. Do you have reference for this? I would also have another pass over the wrinkles in general, especially since you now have belts on top that pulls on the fabrics as well. Also find references as to how the pants gets into the shoe. There's also…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…
Started adding some WIP cloth definition and some other detailing. Wasn't able to work on it in the meantime since I was abroad for the weekend. Hopefully I can finish the highpoly this weekend as I will be away for holiday for another two weeks in not too long D: Still need to adjust the arms. The body proportions seem to…