The concept art you chose is awesome! Just a curious question though... based on your breakdown of geometry. Considering the stylized nature of this concept and the way you've decided to break this model down, If you try to repeat geometry in that kind of rotation it seems either impossible or really hard to do it without…
Ah, sorry for some misunderstandings. I am in no way going for a stylized character. I just meant that most of the influences I've had have been stylized so I guess I'm more used to looking at weird proportions and just going "cool". I'll work on the body some more and post an update later today. Side note: Curse you photo…
Making an environment like this is not much different than making a realistic environment. Make ground textures, architecture, and props and apply them the same way you would for a realistic environment. Just make them with a stylized shape language.…
I'd say your work is very good for a stylized portfolio, maybe if you don't mind doing realistic stuff, making a few realistic paintings to show you have artist diversity? Right now looking at your work you posted, I see a stylized texture artist. The more pieces you have in your portfolio that aren't what you are applying…
PBR used in stylized art =/= All stylized art I said in my first post, I'm interested in what Arc System Works did. You can find a presentation they did and it goes into detail about it. I also think people are either deliberately ignoring this sentence, or need to read it again. "I want to see art branch out so that…
lol, he's not based on any actor in particular or anything. Used a Scandinavian male model as ref. I avoided getting too stylized or angular with his face because I'm taking a lord of the rings elf approach to him. Ideally I'd like him to feel the way it might if they ever made a solid movie about him. A lot of my at work…
The face the is looking better. I am kind of wondering what sort of style you are going for since the nose, mouth and overall proportions are realistic, but the eyes seems to be very stylized. Maybe something like what they did with the new gantz movie might work. It is still very stylized, but has realistic anatomy…
That was dope. Quadrupeds are hella difficult. Good job on the walk cycle. I had a great time watching this. Across all shots there was always one or two parts of the body that was not being animated enough. An example being the tiger tail and some shoulders here and there. The core of the body leads extremities and they…
[ QUOTE ] I saw 50s scifi stylization of a modern destroyed east coast america with mild western and _____punk influences. [/ QUOTE ] What parts pointed to 50s scifi stylization? (besides the poster and radio tubes) What pointed to it being East coast? Or even America for that matter? Where was the punk? As far as post…
Well, I was actually going for a more realistic than stylized approach. When I was working on the model I had a more stylized penguin, but the bear was based off a photo, and ended up changing the penguin to more closely match up with the style of the bear. At least that was the intention anyway. notman: you're the second…